

Stun - learned by Falcon Knights and Wyvern Lords ( Path of Radiance) or Seraph Knights, Queen and Dragonlords (Radiant Dawn).Sol - learned by Paladins (Path or Radiance) or Gold Knights and Silver Knights (Radiant Dawn) or Valkyries in both.Luna - learned by Generals and Halberdiers (Path of Radiance) or Marshalls (Radiant Dawn).Ire - learned by all Dragon Tribe Laguz.Flare - learned by Sages and Bishops (Path of Radiance) or Archsages, Empress, and Summoner (Radiant Dawn).Deadeye - learned by Snipers (Path of Radiance) or Marksmen (Radiant Dawn).Corona - learned by Light Priestesses, Saints, and Chancellors.Colossus - learned by Warriors and Berserkers (Path of Radiance) or Reavers (Radiant Dawn).Astra - learned by Swordmasters (Path of Radiance) or Trueblades (Radiant Dawn).Aether - learned by Lord (Path of Radiance) or Vanguard (Radiant Dawn).In Radiant Dawn they are learned by having a Beorc unit reach their third tier unit class, or using a Satori Sign on a level 30+ Laguz unit. The Mastery skills can be taught by an Occult Scroll on a second tier beorc unit or a level 15+ Laguz unit. Powerful already in Path of Radiance, Radiant Dawn improved them by adding damage multipliers to them, essentially making them more powerful critical hits. These skills, as the name "mastery" implies, are essentially special attacks, giving units special benefits when they attack and even having unique attack animations. You can find more slots for the same character by adding 0x28 to the address.A Mastery Skill (known as Ouji in the Japanese version) is a special type of skill that can be taught to units that meet the set requirements, and is only used in Path of Radiance and Radiant Dawn. Laura slot address = Nolan slot address + (Laura EXP address - Nolan EXP address): You can find more character addresses by adding an offset calculated from the 99% EXP codes e.g.:
FIRE EMBLEM RADIANT DAWN DISCIPLINE HOW TO
The Gecko codes on geckocodes don't work for me, nor do AR codes I found elsewhere, so I figured some stuff out.Īnyone know how to find and create button activators for AR codes? is very helpful but it doesn't seem to work for me (the codes are always on anyway), so presumably you have to offset some stuff for Dolphin, or else it doesn't work generally. I have figured out some codes that work for me, not sure which version of RFEE01 I have (there was a patch), but NTSC-U.

It's fine in-game.Īlso, Dolphin Action Replay Codes! Not sure where to put these so I'll post them here. Hilariously all the models are slightly out of wack when looking at the Items screen in base - Some look like their arms are floating in the air, some are just warped a bit.

Kinda annoying because it works for ages and suddenly freezes on you. I think it only freezes when Vigor-ing multiple characters.

I randomly get a freeze occasionally using Rafiel. When does the speed drops into 50%? It tends to be laggy in maps, but not in battles. It doesn't happen on me, I'm using 4.0.2. I usually use OpenGL, but I tried changing it to both versions of Direct3D, and all it did was make the picture worse. The only time anything changes is when I change the Graphics Backend. Oddly enough, I can't seem to get a negative response either, no matter what I do, the game speed just hovers around 50%. My game was running at a decent speed for a while, around 70-80%, but then all of a sudden, it just dropped down to 50% consistently, I tried playing around with the settings, but nothing seems to work. (03-17-2014, 06:51 AM)Zelkami Wrote: I've run into a bit of a problem. I have Disable Destination Alpha, Vertex Streaming Hack, Fast Depth Calculation, Scaled EFB Copy, Per-Pixel Lighting, and Disable Fog checked off.
